The LightWave Mailing List Contest
Hall of Fame


July 1996 - Transportation



1st Place

RowSub.jpg
by Steven Johansen
vokman@ozemail.com.au

A Submersible Rowboat is a rather unlikely (and slow) way of getting around underwater I must admit.

The idea is one I've had for a while now and is inspired by early 20th century illustrations of what various aspects of futuristic society would look like.(I think they were meant to be a bit satirical,but from a late 20th century vantage it's a bit hard to be sure!)

I didn't have examples at hand so this image doesn't really capture the style very well, although I am fairly well pleased with the result.

I used LW 5.0 with Picture Publisher for image maps the Modelling was fairly straight forward, Metaform, booleans etc. with a few bones used in Layout to position the Rowers arms.

The Surface fuzz shader was used for the wake of the big Sub in the background. I origianally had the blur size set the same as the particle size,ie. 3 and medium, wierdness resulted!





2nd Place

Mystic Seaport
by Steve Hurley
E-Mail: shurley@world.std.com
URL: http://world.std.com/~shurley

I used a single spline cage, molded in different ways to make the various hull shapes. A gradient background was used for the non-linear fog. The water is a single poly with reflection set to ray trace background and a single source ripple bump map. I created a diffuse map in Photoshop for the high water marks on the poles and rock wall. The rigging was made using rail extrude on splines connecting the various blocks, hooks, and eyelets. I started with a single shadow mapped light source but was unhappy with harshness of the shadows so I cloned it and left the clone in place. I set light 1 to 80% intensity with no shadow and light 2 to 20% intensity with shadow mapping enabled to get a much softer look. This scene was inspired by a poster on my wall.



3rd Place

"Midnight Train"
by Bob "Bonfire" Evangelista
Email: bonfire@ezdial.com

The scene was rendered using LW 'five-point-oh' except for the train engine object. The train was modeled after a top and side view spec sheet of a certain model train (I forget which). The landscape; rock and ground, was created using a couple of planes that was jittered multiple times, then mapped with procedural textures. The same with the stones underneath the railroad tracks. A small motion blur was added to the train as it exits out of the tunnel. Everything was set under a blue light which represents a moonlit night. Lastly, post finishing touches were added through Fractal Painter 4 using KPT 3's noise function to add a film-grainish look. All this under a busy work schedule! I had fun and you should too :) Enjoy!

 


Back to the tvcd.com home page


Event Horizon Studios
Contact Info

This web site created and maintained by Event Horizon Studios
Unless otherwise noted, everything on this website is:
Copyright © Event Horizon Studios, all rights reserved.