The LightWave Mailing List Contest
Hall of Fame


October 1996 - Lighting



1st Place

"Eminent Danger"
by: Nigel Lim
nigel@labyrinth.net.au


The image is of the United federation Defense Station 211 orbiting the planet of Mekken I, along the Dark sea border. The Defense station is constantly in danger from its enemies such as the ruthless corporate state and savage pirates. It is the first line of defence for the Federation.

The station was created with the most basic of lightwave tools such as lathe, bevel and booleans. The patrol crafts were modelled with metaform in 20 minutes while I was playing around with it. Anyway lighting wise the scene has one keylight, fill light, and another to bring out the specular highlights of the escort ships. I wanted to create a dark and hostile environment with my use of lighting. Extra flares were added to the station and the radar and antennas are lit seperately as well to make sure they can be seen in the shadow. I have a very dark blue ambient at a setting of 20% to bring out a little more contrast between the hot and cold areas.

Texture and background wise...all loaded up in LW come up to 2.3 MB. None of them especially complex...but avoids aliasing...no matter how close you move to the object. I used a small bump map to create the grids on the station and used all the texture types at my disposal to give the station and ships some character. Hope you like it.

nigel@labyrinth.net.au




2nd Place

"The Corner Pocket Pub"
by: Steve Hurley
E-Mail: shurley@world.std.com
URL: http://world.std.com/~shurley

The scene contain 20 lights of varying type, color, intensity, and falloff. The neons were made from segmented tubes, shaped with ease using the bend tool in MacroForm. Used Prem's Surface Effector's to tint the window frame under the neons. Ambient was set to 5 and all surfaces outside the bar were given a luminosity value of -5.

I modeled everything in the scene, including my own version of a pro dart board(I occasionally compete in professional dart tournaments).

Rendering time of the 136,000 polygon scene was about 4 hours on a P133/64.




3rd Place

"Patio"
by: Chris Smith
E-mail: cmsmith@ccinet.ab.ca

This is a patio outside my front door. I digitized the image of the front door area and then used front projection mapping in LW on a polygon to create a "cutout" area. I then modeled and surfaced(in LW) the brick patio that is in the center of the screen and positioned it at the optimum angle so it matched up with the video image. The main goal was to achieve realistic lighting so the patio actually looked as if it were there. To do this I used 4 lights. First a powerful light that casts slightly blue light from the left hand side of the patio. Then another blue light that casts from the right hand side to mimic a diffuse blueish light reflecting off the house.

These are both point lights with high falloff values. Then I used another light(this time distant) with the same color settings but just as a fill for the darker areas. The last light is a projection spotlight with a hand-drawn image to cast the tree-like shadows as is from a bright sun up above. The render took 38 minutes on a P75 with High anti-aliasing and soft filter.

 


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