The LightWave Mailing List Contest
Hall of Fame


September 1998 - Visions of the Future

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CLICK HERE to read people's comments about September's entries


September's contest topic challenged LightWave artists to create an image of what they think the future will be like!


1st Place

    Filename: FutureRoad.jpg
    Created by: Dr. Stuart Penn
    E-Mail: stuart@sapenn.demon.co.uk
    Web-Site: http://www.sapenn.demon.co.uk

    Artist's Comments
    "A Road Too Far"
    
    Everything was created from scratch using LW3D v5.6 for this months 
    contest. It took 27 mins to render on a 400 MHz PII with medium AA 
    (Enhanced) plus a quick second pass through LW to composite the glow 
    behind the mountains using a lens flare.
    
    The image contain a lot of lights. It was good practice for me as it
    required a bit of planning so that I didn't end up having to go through 
    and edit each light.I started with a scene containing 1 road layer with 
    the lighting set up, then used load from scene to create a stack to these
    layers. I then added 1 set towers and set up their lighting. Used "load 
    from scene" again with this scene to extend the road.
    





2nd Place

    Filename: Drones.jpg
    Created by: Ben Lippa
    E-Mail: blipman@thebox.mmcc.monash.edu.au
    Web-Site: http://thebox.mmcc.monash.edu.au/~blipman

    Artist's Comments
    Originally for visions of the future I thought I'd go with a 
    futuristic city with trains in glass tubes etc, but decided that 
    was way too cliched.  
    
    So instead I went with something....... equally cliched!
    
    "Drones" started out on a smaller scale, with only one person 
    being in the frame, but as I made the scene, I thought 'wouldn't 
    it be cool if there were heaps of these people plugged into "The 
    System"'.  So, here it is.  Unfortunately I had to sacrifice some 
    of the detail, lose some of the wires into people's brains etc, 
    and you can no longer see the grusome spikes going right into the 
    Drone's heads.  Pity.
    
    If the scene were to be rendered all in one go, there would be 
    over 100 lights (!) and 3 million polys (!!) which is just a tad 
    to much for my P200.  So instead I split it into chunks, rendering 
    the furthest elements first, setting that render as the background 
    image, rendering closer stuff, setting that as the background, and 
    so on.  The high poly count is due to the scale and detail of the 
    scene, but also admittedly the objects are a little over engineered.
    
    Very light fog was included to give the impression of distance (and
    therefore size), and glowing particles rotated and motion blurred were
    added to the energy field for some extra interest.  Virtually no post
    production took place (fixed up a few edges though), and the men and 
    women are simply PoserPeople.
    





Third Place

    Filename: WWZero.jpg
    Created by: Chris Banks
    E-Mail: chris.banks@diamond.co.uk
    Web-Site: http://www.geocities.com/Tokyo/Palace/2137/

    Artist's Comments
    "World War Zero"
    
    I wanted to get away from the popular, clean rendered look of future 
    cities, and present something dark and grimy and (hopefully) not *too* 
    CGI-looking.  I was after a sci-fi paperback cover type feel.
    
    Set in the not-too-far future. Hence the helicopters in a feeble 
    attempt to rescue the few survivors of the city under siege from 
    the huge stomping robots. The war to end all wars...World War Zero.
    
    It`s actually an old-ish scene I did on Lightwave a few months ago 
    (though never published or released anywhere, seeing the competitions 
    subject matter made me want to complete it as I`d intended) although 
    I have added much more detail, extra skyscrapers and lots of distant 
    glows to give an impression of a city ablaze. The smoke and flames were 
    added with Photoshop, my preferred method for that sort of detail, as 
    fire is tricky to render realistically, and Steamer, apart from being 
    slow, never does quite what I need.
    
    Rendered with LW 5.0, *all* models, textures by Chris Banks.
    







Honorable Mentions
Here are the other images entered into the September 1998 contest:



Entry #02
Filename: BeachFront.jpg
Created by: Rahul Powar
Entry #03
Filename: SeaCitizens.jpg
Created by: SFG
Entry #04
Filename: Iysep98.jpg
Created by: Iain Young
Entry #05
Filename: FutureRoad.jpg
Created by: Dr. Stuart Penn
Entry #06
Filename: TheFuture.jpg
Created by: Simeon Nasilowski
Entry #07
Filename: Mars2525.jpg
Created by: Jon Mandigo
Entry #08
Filename: Hope.jpg
Created by: Jule Spem


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